by Marc
20. April 2010 16:50
I spoke for a little while at #uktechdays. The official recordings and decks will go up on the TechDays website, but in the meantime, you can see my effort at Slideshare:
What did I talk about? Well, essentially:
- …the iPhone possibly being responsible for “apps” being understood by the mass-market although it was hardly the birth of the application!
- …the phenomenon of single use/single mission apps such as Twitter clients, and how they bring together web services as hubs.
- …the journey the web took to get us to the point of services, rather than end-to-end experiences.
- …the differing requirements for clients (richness) and content (reach).
- …discussion on the various client technologies one could choose, and how Microsoft supports them all: HTML, Silverlight, WPF via similar tools.
- …a bit of a reality check on HTML5 and it’s significance to application development.
- …and then some thinking on differentiated experience to delight the end user.
If you were there, I hope it provoked some thought. Let me know.
One of the most common questions I heard was “When should I use WPF versus Silverlight?”. This question hasn’t changed in the past couple of years but as Silverlight has gained in capability then the lines become blurrier.
I would say this: all things being equal, I’d look at Silverlight to deliver your client experience. However, if you find you’re reconstructing things that are normally available in .NET (offline database access), or writing reams of Interop code, then maybe you should consider that to be a WPF (or other Windows client) app. If you want to take advantage of the desktop to the full – acceleration, parallel and so on, then start with WPF.
Ultimately, you’re using the same tools and gaining skills that can be purposed across browser, PC and phone – so it’s all good!
by Marc
1. February 2010 23:57
New Media Age picks up on a Silverlight Ad out in the wild from EA Games to promote Mass Effect 2. (What a great game by the way… unfortunately it turned up before I finished Borderlands so there’s two vying for attention).
NMA describe it in terms ad folk will understand:
The three-week campaign for flagship Xbox and Windows action game Mass Effect 2 comprises an expandable MPU which contains around 500Mb of rich content including high-resolution images that can be zoomed into by up to 30 times and buffer-free HD video trailers.
The ad is delivered dynamically depending on the speed of visitors’ broadband connection.
That means DeepZoom was involved to you and I. You can check it out here. MikeT has a couple of useful links on the ad details here.
You can view the ad here to see the smart DeepZooming stuff. Will only be alive for a while of course.
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by Marc
21. December 2009 13:20
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Silverlight
by Marc
21. December 2009 13:09
"I'll pick the launch of the Facebook platform. In little more than two years Facebook have created a game platform that has grown to more than 250 million monthly active players - faster than any game platform has grown. And most of the people playing aren't even gamers."
Facebook has long been known for successful crowd efforts (just yesterday the campaign to get Rage Against The Machine to Christmas No.1 ahead of XFactor winner Joe McElderry paid off and had over a million group members) but I'm interested in the middle ground: is there space on to create something as successful as Farmville but with a more regular purpose - like exploring media or just buying groceries? There's a different level of sophistication applied to games in terms of the tools given to the end user (and therefore the motivation to keep going back) than is typically given by smaller utility/fan apps. What else can a brand do to empower the end user?
*I'd previously thought that my mother was just idling her time away on the internet and had scarcely considered that she was a natural futurologist. My suspicions were aroused when it turned out she was a very early adopter of
Bing (she likes the daily pictures) and whilst I bemoaned the amount of time she spent on Farmville, once again she was simply pointing to the future of technology. She also preferred Olly Murs to Joe McElderry which is perhaps the exception that proves the rule although time will tell which of those will be more famous. I typically back her on these things...
by Marc
30. November 2009 01:06
At this time of year, my mind begins to wander towards "what to cook for Christmas lunch". (There is the small business of the birth of Holmes Baby 2.0 to contend with in the next couple of weeks too).
Last year, the village lost it's electrical power around lunch time owing to overload from all the ovens, so this year I was thinking of playing it safe by having something I can chuck on the barbecue if needed. Sausages probably.
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Silverlight
by Marc
20. November 2009 17:18
Just when you think you've escaped the Unified Communications net (THEY CAN ALWAYS FIND YOU!) for five minutes to have a look at Facebook, up pops another buddy - Stu McCarthy - to tell me he's just finished work on
EyeOnEarth.eu. Seems like a bunch of MCS chums are involved so well done all.
by Marc
18. November 2009 01:22
by Marc
9. November 2009 15:27
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Silverlight
by Marc
16. October 2009 14:47
If you're a Sky subscriber, then you may already have been using the
Sky Player service which is built using
Silverlight and has been deployed for some time now.
Well, you might be pleased to learn that Sky have been building on the success of that platform and have now begun using the
Sky Player to deliver Sky News so everyone can watch it on the main Sky News site.
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Silverlight
by Marc
15. October 2009 19:02
I've got a bunch of 'ooh, that looks interesting' links in my reader from the past couple of months. So here they are:
Links cleared - hope they help.
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