Rich Client Keynote Deck from #uktechdays

by Marc 20. April 2010 16:50

I spoke for a little while at #uktechdays. The official recordings and decks will go up on the TechDays website, but in the meantime, you can see my effort at Slideshare:

What did I talk about? Well, essentially:

  • …the iPhone possibly being responsible for “apps” being understood by the mass-market although it was hardly the birth of the application!
  • …the phenomenon of single use/single mission apps such as Twitter clients, and how they bring together web services as hubs.
  • …the journey the web took to get us to the point of services, rather than end-to-end experiences.
  • …the differing requirements for clients (richness) and content (reach).
  • …discussion on the various client technologies one could choose, and how Microsoft supports them all: HTML, Silverlight, WPF via similar tools.
  • …a bit of a reality check on HTML5 and it’s significance to application development.
  • …and then some thinking on differentiated experience to delight the end user.

If you were there, I hope it provoked some thought. Let me know.

One of the most common questions I heard was “When should I use WPF versus Silverlight?”. This question hasn’t changed in the past couple of years but as Silverlight has gained in capability then the lines become blurrier.

I would say this: all things being equal, I’d look at Silverlight to deliver your client experience. However, if you find you’re reconstructing things that are normally available in .NET (offline database access), or writing reams of Interop code, then maybe you should consider that to be a WPF (or other Windows client) app. If you want to take advantage of the desktop to the full – acceleration, parallel and so on, then start with WPF.

Ultimately, you’re using the same tools and gaining skills that can be purposed across browser, PC and phone – so it’s all good!

Tags:

Events | Silverlight

Mass Effect 2 Ad in Silverlight

by Marc 1. February 2010 23:57

image

New Media Age picks up on a Silverlight Ad out in the wild from EA Games to promote Mass Effect 2. (What a great game by the way… unfortunately it turned up before I finished Borderlands so there’s two vying for attention).

NMA describe it in terms ad folk will understand:

The three-week campaign for flagship Xbox and Windows action game Mass Effect 2 comprises an expandable MPU which contains around 500Mb of rich content including high-resolution images that can be zoomed into by up to 30 times and buffer-free HD video trailers.

The ad is delivered dynamically depending on the speed of visitors’ broadband connection.

That means DeepZoom was involved to you and I. You can check it out here. MikeT has a couple of useful links on the ad details here.

You can view the ad here to see the smart DeepZooming stuff. Will only be alive for a while of course.

Tags:

Silverlight

Hand-drawn Graphics Resources

by Marc 21. December 2009 13:20

Tags:

Silverlight

The Power of Farming

by Marc 21. December 2009 13:09

Great quote in this month's Edge Magazine on "Moment of the Decade" from Playfish CEO, Kristian Segerstrale:
"I'll pick the launch of the Facebook platform. In little more than two years Facebook have created a game platform that has grown to more than 250 million monthly active players - faster than any game platform has grown. And most of the people playing aren't even gamers."

Back in July FastCompany asked why we were obsessed with online farming. I've no idea on that detail particularly (other than my mother* being obsessed with it) but once again the characteristics of challenge, co-operation, control and recognition (along with a dash of narcissism) combine to motivate huge volumes of people to participate in the experience. According to a number of sources, Farmville has anything between 60m and 70m+ users with Wikipedia quoting 72m active users as of December 2009.

Zynga - the developer of Farmville (amongst others) - are doing pretty well out of this (as are Playfish and several others). That's a big valuation, and a big market too. The linked report on the US 'Virtual Goods' market - on which the success of all of this 'free' social gaming is predicated may be worth a read but at $995 dollars that particular virtual good was priced a bit steeply for me...

Facebook has long been known for successful crowd efforts (just yesterday the campaign to get Rage Against The Machine to Christmas No.1 ahead of XFactor winner Joe McElderry paid off and had over a million group members) but I'm interested in the middle ground: is there space on to create something as successful as Farmville but with a more regular purpose - like exploring media or just buying groceries? There's a different level of sophistication applied to games in terms of the tools given to the end user (and therefore the motivation to keep going back) than is typically given by smaller utility/fan apps. What else can a brand do to empower the end user?

*I'd previously thought that my mother was just idling her time away on the internet and had scarcely considered that she was a natural futurologist. My suspicions were aroused when it turned out she was a very early adopter of Bing (she likes the daily pictures) and whilst I bemoaned the amount of time she spent on Farmville, once again she was simply pointing to the future of technology. She also preferred Olly Murs to Joe McElderry which is perhaps the exception that proves the rule although time will tell which of those will be more famous. I typically back her on these things...

Tags:

Social Media | Thought | Silverlight

Silverlight helps to produce lump-free gravy

by Marc 30. November 2009 01:06

At this time of year, my mind begins to wander towards "what to cook for Christmas lunch". (There is the small business of the birth of Holmes Baby 2.0 to contend with in the next couple of weeks too).

Last year, the village lost it's electrical power around lunch time owing to overload from all the ovens, so this year I was thinking of playing it safe by having something I can chuck on the barbecue if needed. Sausages probably.

Tags:

Silverlight

EyeOnEarth - Environmental Azure App

by Marc 20. November 2009 17:18

Just when you think you've escaped the Unified Communications net (THEY CAN ALWAYS FIND YOU!) for five minutes to have a look at Facebook, up pops another buddy - Stu McCarthy - to tell me he's just finished work on EyeOnEarth.eu. Seems like a bunch of MCS chums are involved so well done all.

The official press announcement is here, but in a nutshell you can scan around Europe courtesy of Bing Maps, Silverlight and Azure (hey - the coherent development strategy) and take a look at air and water quality monitors. Cool.

Tags:

Windows Azure | Silverlight | Bing

Creating Casual Games in Silverlight 3

by Marc 18. November 2009 01:22

Tags:

Silverlight | Gaming

Silverlight RIA Services Site

by Marc 9. November 2009 15:27

Brad Abrams recently put together an epic set of blog posts on RIA Services with Silverlight.
Since then, it seems that he's been busy working on a microsite from the main Silverlight site focused on RIA Services. Nice work, and should be a handy hub for this material.

Tags:

Silverlight

Sky News streaming with Silverlight

by Marc 16. October 2009 14:47

If you're a Sky subscriber, then you may already have been using the Sky Player service which is built using Silverlight and has been deployed for some time now.

Well, you might be pleased to learn that Sky have been building on the success of that platform and have now begun using the Sky Player to deliver Sky News so everyone can watch it on the main Sky News site.

You can get the official blurb from the Sky press office.

Tags:

Silverlight

A bunch of Expression/Silverlight Links

by Marc 15. October 2009 19:02
I've got a bunch of 'ooh, that looks interesting' links in my reader from the past couple of months. So here they are:

Links cleared - hope they help.

Tags:

Silverlight