11 Characteristics of Highly Influential Blog(ger)s

by marc 24. February 2010 09:50

An interesting post providing a series of distinguishing characteristics that provide “fame, fortune and loyal followings”. Apart from some interesting aspects of blogging, there are a load of great blogs referenced in there (as you might expect).

For me, blogging has always been a haphazard affair, and the purpose has changed over time, from education, to conversation, to catharsis and varying combos of those things. As a tech, I’m not sure how I’d operate without some form of social media outreach these days – though that wasn’t the case not so long ago. As an evangelist – well -  it’s the tool of the trade. Some obvious stuff works immediately: be consistent with a post or two a day and drive increased reach (and ultimately long tail search around specific items). The reverse of that is temporal relevance which drives a lot of immediate traffic, though possibly at the expense of long tail over time. We see these effects in our traffic analysis frequently – amongst others.

Across my team, I see the traits listed below in different measures depending on the person and their outlook. (Sometimes, their Outlook – which hampers us all…) Here’s my own view. How do you fare?

  • Consistency. I’m working harder at this and it is increasing traffic.
  • Eloquence. Never really been a core skill of mine.
  • Uniqueness. In aggregate perhaps.
  • Specific. No – I’m the arch-generalist.
  • Personal. Interesting – I do write personal stuff every now and again, but actually the thoughts are always my personal views.
  • Analytical. Sometimes.
  • Detail. Not often.
  • Thought-Provoking. Hopefully. Every now and again. (Consistency with this requires time and space.)
  • Passion. I’m not sure I appear passionate. But I am.
  • Instructional. Used to be. Not so much any more.
  • Networked. Getting there.

A way to go (by my own judgement). A useful report card and/or direction for any blogger though.

Have a look at the post for a the full detail.

Old Spice 2010: “I’m on a horse”

by marc 15. February 2010 10:46

This will probably be old hat by the time I embed the video, but nevertheless here is a piece of genius…

The blogging stream

by marc 5. January 2010 06:33

And success.

Last year, you may have noticed that I started using Posterous (http://marcholmes.posterous.com) as my primary posting point which then cross-posted to this blog, my MSDN blog (and I threw in a Tumblr (http://marcholmes.tumblr.com) version too). Also, statuses were updated at Twitter and latterly, LinkedIn.

That’s worked pretty well, but it has meant a slightly troublesome workflow. Mainly:

  • The MSDN cross-posting wouldn’t work (not supported by Posterous).
  • Tags aren’t carried from Posterous.
  • There are some limitations to the posting mechanism in Posterous: it’s very clever but it’s not built for layout of multiple screen shots and so on.
  • I miss using WLW as my blog writer.

So, I’m swapping the stream to return this blog as the initial publishing point and then:

  • Using Ping.fm to hook up Posterous, Tumblr, LinkedIn and Twitter.
  • Using the WLW add-in: xPollinate to handle cross-posting to MSDN, and informing Ping.fm to post to the other locations.

Net result: back to using WLW and require only one extra click to push content to all of those other channels.

The Power of Farming

by marc 21. December 2009 04:09

Great quote in this month's Edge Magazine on "Moment of the Decade" from Playfish CEO, Kristian Segerstrale:
"I'll pick the launch of the Facebook platform. In little more than two years Facebook have created a game platform that has grown to more than 250 million monthly active players - faster than any game platform has grown. And most of the people playing aren't even gamers."

Back in July FastCompany asked why we were obsessed with online farming. I've no idea on that detail particularly (other than my mother* being obsessed with it) but once again the characteristics of challenge, co-operation, control and recognition (along with a dash of narcissism) combine to motivate huge volumes of people to participate in the experience. According to a number of sources, Farmville has anything between 60m and 70m+ users with Wikipedia quoting 72m active users as of December 2009.

Zynga - the developer of Farmville (amongst others) - are doing pretty well out of this (as are Playfish and several others). That's a big valuation, and a big market too. The linked report on the US 'Virtual Goods' market - on which the success of all of this 'free' social gaming is predicated may be worth a read but at $995 dollars that particular virtual good was priced a bit steeply for me...

Facebook has long been known for successful crowd efforts (just yesterday the campaign to get Rage Against The Machine to Christmas No.1 ahead of XFactor winner Joe McElderry paid off and had over a million group members) but I'm interested in the middle ground: is there space on to create something as successful as Farmville but with a more regular purpose - like exploring media or just buying groceries? There's a different level of sophistication applied to games in terms of the tools given to the end user (and therefore the motivation to keep going back) than is typically given by smaller utility/fan apps. What else can a brand do to empower the end user?

*I'd previously thought that my mother was just idling her time away on the internet and had scarcely considered that she was a natural futurologist. My suspicions were aroused when it turned out she was a very early adopter of Bing (she likes the daily pictures) and whilst I bemoaned the amount of time she spent on Farmville, once again she was simply pointing to the future of technology. She also preferred Olly Murs to Joe McElderry which is perhaps the exception that proves the rule although time will tell which of those will be more famous. I typically back her on these things...

10 Levels of Intimacy in Communication

by marc 3. September 2009 08:58
Nice! (via Clementine)

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